Font#

This class represents a font as defined in MuPDF (fz_font_s structure). It is required for the new class TextWriter and the new Page.WriteText(). Currently, it has no connection to how fonts are used in methods Page.InsertText() or Page.InsertTextbox(), respectively.

A Font object also contains useful general information, like the font bbox, the number of defined glyphs, glyph names or the bbox of a single glyph.

Method / Attribute

Short Description

Font.GlyphAdvance()

Width of a character

Font.GlyphBbox()

Glyph rectangle

Font.GlyphName2Unicode()

Get unicode from glyph name

Font.HasGlyph()

Return glyph id of unicode

Font.TextLength()

Compute string length

Font.GetCharLengths()

Tuple of char widths of a string

Font.Unicode2GlyphName()

Get glyph name of a unicode

Font.GetValidCodePoints()

Array of supported unicodes

Font.Ascender

Font ascender

Font.Descender

Font descender

Font.Bbox

Font rectangle

Font.Buffer

Copy of the font’s binary image

Font.Flags

Collection of font properties

Font.GlyphCount

Number of supported glyphs

Font.Name

Name of font

Font.IsWriteable

Font usable with TextWriter

Class API

class Font#
Font(string fontName, string fontFile, byte[] fontBuffer: null, int script: 0, string language: null, int ordering: -1, int isBold: 0, int isItalic: 0, int isSerif: 0, int embed: 1)#

Font constructor. The large number of parameters are used to locate font, which most closely resembles the requirements. Not all parameters are ever required – see the below pseudo code explaining the logic how the parameters are evaluated.

Parameters:
  • fontName (string) – Custom font name and file path. Also possible are a select few other names like (watch the correct spelling): “Arial”, “Times”, “Times Roman”.

  • fontFile (string) – the filename of a font file somewhere on your system [1].

  • fontBuffer (byte[]) – a font file loaded in memory [1].

  • script (int) – the number of a UCDN script. Currently supported in MuPDF.NET are numbers 24, and 32 through 35.

  • language (string) – one of the values “zh-Hant” (traditional Chinese), “zh-Hans” (simplified Chinese), “ja” (Japanese) and “ko” (Korean). Otherwise, all ISO 639 codes from the subsets 1, 2, 3 and 5 are also possible, but are currently documentary only.

  • ordering (int) – an alternative selector for one of the CJK fonts.

  • isBold (int) – look for a bold font.

  • isItalic (int) – look for an italic font.

  • isSerif (int) – look for a serifed font.

Returns:

a MuPDF font if successful. This is the overall sequence of checks to determine an appropriate font:

Argument

Action

fontFile?

Create font from file, exception if failure.

fontBuffer?

Create font from buffer, exception if failure.

ordering>=0

Create universal font, always succeeds.

fontName?

Create a Base-14 font, universal font.

Note

See Inbuilt Fonts for the available fonts which can be used for fontFile without having to define an external font file on your system.

Note

With the usual reserved names “helv”, “tiro”, etc., you will create fonts with the expected names “Helvetica”, “Times-Roman” and so on. However, and in contrast to Page.InsertFont() and friends,

  • a font file will always be embedded in your PDF,

  • Greek and Cyrillic characters are supported without needing the encoding parameter.

Using ordering >= 0, or fontnames “cjk”, “china-t”, “china-s”, “japan” or “korea” will always create the same “universal” font “Droid Sans Fallback Regular”. This font supports all Chinese, Japanese, Korean and Latin characters, including Greek and Cyrillic. This is a sans-serif font.

Actually, you would rarely ever need another sans-serif font than “Droid Sans Fallback Regular”. Except that this font file is relatively large and adds about 1.65 MB (compressed) to your PDF file size. If you do not need CJK support, stick with specifying “helv”, “tiro” etc., and you will get away with about 35 KB compressed.

If you know you have a mixture of CJK and Latin text, consider just using Font("cjk") because this supports everything and also significantly (by a factor of up to three) speeds up execution: MuPDF will always find any character in this single font and never needs to check fallbacks.

But if you do use some other font, you will still automatically be able to also write CJK characters: MuPDF detects this situation and silently falls back to the universal font (which will then of course also be embedded in your PDF).

HasGlyph(int chr, string language: null, int script: 0, int fallback: 0, int smallCaps: 0)#

Check whether the unicode chr exists in the font or (option) some fallback font. May be used to check whether any “TOFU” symbols will appear on output.

Parameters:
  • chr (int) – the unicode of the character (i.e. ord()).

  • language (string) – the language – currently unused.

  • script (int) – the UCDN script number.

  • fallback (bool) – Perform an extended search in fallback fonts or restrict to current font (default).

Returns:

The glyph number. Zero indicates no glyph found.

GetValidCodePoints()#

Return an array of unicodes supported by this font.

Returns:

an array.array [2] of length at most Font.GlyphCount. I.e. chr() of every item in this array has a glyph in the font without using fallbacks. This is an example display of the supported glyphs:

Font font =  new Font("math")
List<int> vuc = font.GetValidCodePoints()
foreach(int i in vuc)
   print($"%04X %s (%s)" % (i, chr(i), font.Unicode2GlyphName(i)))
0000
000D   (CR)
0020   (space)
0021 ! (exclam)
0022 " (quotedbl)
0023 # (numbersign)
0024 $ (dollar)
0025 % (percent)
...
00AC ¬ (logicalnot)
00B1 ± (plusminus)
...
21D0 ⇐ (arrowdblleft)
21D1 ⇑ (arrowdblup)
21D2 ⇒ (arrowdblright)
21D3 ⇓ (arrowdbldown)
21D4 ⇔ (arrowdblboth)
...
221E ∞ (infinity)
...

Note

This method only returns meaningful data for fonts having a CMAP (character map, charmap, the /ToUnicode PDF key). Otherwise, this array will have length 1 and contain zero only.

GlyphAdvance(int chr, string language: null, int script: 0, int wmode: 0, int smallCaps: 0)#

Calculate the “width” of the character’s glyph (visual representation).

Parameters:
  • chr (int) – the unicode number of the character. Use ord(), not the character itself. Again, this should normally work even if a character is not supported by that font, because fallback fonts will be checked where necessary.

  • wmode (int) – write mode, 0 = horizontal, 1 = vertical.

The other parameters are not in use currently.

Returns:

a float representing the glyph’s width relative to fontSize 1.

GlyphName2Unicode(string name)#

Return the unicode value for a given glyph name. Use it in conjunction with chr() if you want to output e.g. a certain symbol.

Parameters:

name (string) – The name of the glyph.

Returns:

The unicode integer, or 65533 = 0xFFFD if the name is unknown. Examples: font.GlyphName2Unicode("Sigma") = 931, font.GlyphName2Unicode("sigma") = 963. Refer to the Adobe Glyph List publication for a list of glyph names and their unicode numbers.

GlyphBbox(chr, string language: null, int script: 0, int smallCaps: 0)#

The glyph rectangle relative to fontSize 1.

Parameters:

chr (int) – Convert.Int32() of the character.

Returns:

a Rect.

Unicode2GlyphName(int ch)#

Show the name of the character’s glyph.

Parameters:

ch (int) – the unicode number of the character. Use Convert.Int32(), not the character itself.

Returns:

a string representing the glyph’s name. For an invalid code “.notfound” is returned.

TextLength(string text, float fontSize: 11, string language: null, int wmode: 0, int script: 0, int smallCaps: 0)#

Calculate the length in points of a unicode string.

Note

There is a functional overlap with Utils.GetTextLength() for Base-14 fonts only.

Parameters:
  • text (str) – a text string, UTF-8 encoded.

  • fontSize (float) – the fontSize.

Return type:

float

Returns:

the length of the string in points when stored in the PDF. If a character is not contained in the font, it will automatically be looked up in a fallback font.

GetCharLengths(string text, float fontSize: 11, string language: null, int script: 0, int wmode: 0, int smallCaps: 0)#

Sequence of character lengths in points of a unicode string.

Parameters:
  • text (string) – a text string, UTF-8 encoded.

  • fontSize (float) – the FontSize.

Return type:

List<float>

Returns:

the lengths in points of the characters of a string when stored in the PDF. It works like Font.TextLength() broken down to single characters. This is a high speed method, used e.g. in TextWriter.FillTextbox(). The following is true (allowing rounding errors): font.TextLength(text) == sum(font.GetCharLengths(text)).

Font font = new Font(“helv”, “../helv.ttf”); string text = “MuPDF.NET”; font.TextLength(text); Utils.GetTextLength(text, fontName=”helv”); Math.Sum(font.GetCharLengths(text)); Console.WriteLine(font.GetCharLengths(text));

Buffer#

Copy of the binary font file content.

Return type:

byte[]

Flags#

A dictionary with various font properties, each represented as bools. Example for Helvetica:

:rtype: Dictionary<string, uint>
Name#
Return type:

string

Name of the font. May be “” or “(null)”.

Bbox#

The font bbox. This is the maximum of its glyph bboxes.

Return type:

Rect

GlyphCount#
Return type:

int

The number of glyphs defined in the font.

Ascender#

The ascender value of the font, see here for details. Please note that there is a difference to the strict definition: our value includes everything above the baseline – not just the height difference between upper case “A” and and lower case “a”.

Return type:

float

Descender#

The descender value of the font, see here for details. This value always is negative and is the portion that some glyphs descend below the base line, for example “g” or “y”. As a consequence, the value Ascender - Descender is the total height, that every glyph of the font fits into. This is true at least for most fonts – as always, there are exceptions, especially for calligraphic fonts, etc.

Return type:

float

IsWriteable#

Indicates whether this font can be used with TextWriter.

Return type:

bool

Footnotes